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sandbox
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This is the complete list of members for sbx::scenes::asset_registry, including all inherited members.
| animations() const -> const asset_table< math::uuid > & (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| cube_image_metadata(const graphics::cube_image2d_handle &handle) const -> const asset_metadata & (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| cube_images() const -> const asset_table< graphics::cube_image2d_handle > & (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| get_animation(const utility::hashed_string &name) const -> math::uuid (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| get_cube_image(const utility::hashed_string &name) const -> graphics::cube_image2d_handle (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| get_image(const utility::hashed_string &name) const -> graphics::image2d_handle (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| get_material(const utility::hashed_string &name) const -> math::uuid (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| get_mesh(const utility::hashed_string &name) const -> math::uuid (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| has_animation(const utility::hashed_string &name) const -> bool (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| has_cube_image(const utility::hashed_string &name) const -> bool (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| has_image(const utility::hashed_string &name) const -> bool (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| has_material(const utility::hashed_string &name) const -> bool (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| has_mesh(const utility::hashed_string &name) const -> bool (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| image_metadata(const graphics::image2d_handle &handle) const -> const asset_metadata & (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| images() const -> const asset_table< graphics::image2d_handle > & (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| material_metadata(const math::uuid &handle) const -> const asset_metadata & (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| materials() const -> const asset_table< math::uuid > & (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| mesh_metadata(const math::uuid &handle) const -> const asset_metadata & (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| meshes() const -> const asset_table< math::uuid > & (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| request_animation(const utility::hashed_string &name, Args &&... args) -> math::uuid (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| request_cube_image(const utility::hashed_string &name, const std::filesystem::path &path, Args &&... args) -> graphics::cube_image2d_handle (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| request_image(const utility::hashed_string &name, const std::filesystem::path &path, Args &&... args) -> graphics::image2d_handle (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| request_material(const utility::hashed_string &name, Args &&... args) -> Material & (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| request_mesh(const utility::hashed_string &name, Args &&... args) -> math::uuid (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |
| request_mesh(const utility::hashed_string &name, const Path &path, Args &&... args) -> math::uuid (defined in sbx::scenes::asset_registry) | sbx::scenes::asset_registry | inline |