1#ifndef LIBSBX_GRAPHICS_DEVICES_ALLOCATOR_HPP_
2#define LIBSBX_GRAPHICS_DEVICES_ALLOCATOR_HPP_
4#include <vk_mem_alloc.h>
6#include <libsbx/graphics/devices/instance.hpp>
7#include <libsbx/graphics/devices/physical_device.hpp>
8#include <libsbx/graphics/devices/logical_device.hpp>
10namespace sbx::graphics {
16 using handle_type = VmaAllocator;
30 auto handle()
const -> handle_type;
32 operator handle_type()
const noexcept {
Definition: allocator.hpp:12
Definition: instance.hpp:10
Definition: logical_device.hpp:60
Definition: physical_device.hpp:16