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sbx::animations::skeleton Member List

This is the complete list of members for sbx::animations::skeleton, including all inherited members.

add_bone(const std::string &name, const bone &bone) -> void (defined in sbx::animations::skeleton)sbx::animations::skeleton
bone_count() const -> std::uint32_t (defined in sbx::animations::skeleton)sbx::animations::skeleton
bone_index(const utility::hashed_string &name) const -> std::optional< std::uint32_t > (defined in sbx::animations::skeleton)sbx::animations::skeleton
bones() const -> const std::vector< bone > & (defined in sbx::animations::skeleton)sbx::animations::skeleton
evaluate_pose(const animation &animation, std::float_t time) const -> std::vector< math::matrix4x4 > (defined in sbx::animations::skeleton)sbx::animations::skeleton
inverse_root_transform() const -> const math::matrix4x4 & (defined in sbx::animations::skeleton)sbx::animations::skeleton
max_bones (defined in sbx::animations::skeleton)sbx::animations::skeletoninlinestatic
name_for_bone(const std::size_t index) const -> const utility::hashed_string & (defined in sbx::animations::skeleton)sbx::animations::skeleton
reserve(const std::size_t size) -> void (defined in sbx::animations::skeleton)sbx::animations::skeleton
root_transform() const -> const math::matrix4x4 & (defined in sbx::animations::skeleton)sbx::animations::skeleton
set_inverse_root_transform(const math::matrix4x4 &inverse_root_transform) -> void (defined in sbx::animations::skeleton)sbx::animations::skeleton
shrink_to_fit() -> void (defined in sbx::animations::skeleton)sbx::animations::skeleton
skeleton()=default (defined in sbx::animations::skeleton)sbx::animations::skeleton