2#ifndef LIBSBX_SCENE_COMPONENTS_GLOBAL_TRANSFORM_HPP_
3#define LIBSBX_SCENE_COMPONENTS_GLOBAL_TRANSFORM_HPP_
5#include <libsbx/math/matrix4x4.hpp>
12 std::uint64_t version{1u};
13 std::uint64_t local_seen{0u};
14 std::uint64_t parent_seen{0u};
Definition: matrix4x4.hpp:26