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1#ifndef LIBSBX_GRAPHICS_HPP_
2#define LIBSBX_GRAPHICS_HPP_
4#include <libsbx/graphics/version.hpp>
6#include <libsbx/graphics/graphics_module.hpp>
7#include <libsbx/graphics/renderer.hpp>
8#include <libsbx/graphics/render_stage.hpp>
9#include <libsbx/graphics/subrenderer.hpp>
10#include <libsbx/graphics/task.hpp>
12#include <libsbx/graphics/devices/extensions.hpp>
13#include <libsbx/graphics/devices/validation_layers.hpp>
14#include <libsbx/graphics/devices/instance.hpp>
15#include <libsbx/graphics/devices/physical_device.hpp>
16#include <libsbx/graphics/devices/logical_device.hpp>
18#include <libsbx/graphics/pipeline/shader.hpp>
19#include <libsbx/graphics/pipeline/pipeline.hpp>
20#include <libsbx/graphics/pipeline/graphics_pipeline.hpp>
21#include <libsbx/graphics/pipeline/vertex_input_description.hpp>
22#include <libsbx/graphics/pipeline/mesh.hpp>
23#include <libsbx/graphics/pipeline/compute_pipeline.hpp>
25#include <libsbx/graphics/commands/command_pool.hpp>
26#include <libsbx/graphics/commands/command_buffer.hpp>
28#include <libsbx/graphics/descriptor/descriptor.hpp>
29#include <libsbx/graphics/descriptor/descriptor_set.hpp>
30#include <libsbx/graphics/descriptor/descriptor_handler.hpp>
32#include <libsbx/graphics/render_pass/swapchain.hpp>
34#include <libsbx/graphics/buffers/buffer.hpp>
35#include <libsbx/graphics/buffers/uniform_buffer.hpp>
36#include <libsbx/graphics/buffers/uniform_handler.hpp>
37#include <libsbx/graphics/buffers/storage_buffer.hpp>
38#include <libsbx/graphics/buffers/storage_handler.hpp>
39#include <libsbx/graphics/buffers/push_handler.hpp>
41#include <libsbx/graphics/images/image.hpp>
42#include <libsbx/graphics/images/image2d.hpp>
43#include <libsbx/graphics/images/image2d_array.hpp>
44#include <libsbx/graphics/images/depth_image.hpp>
45#include <libsbx/graphics/images/separate_sampler.hpp>
46#include <libsbx/graphics/images/separate_image2d_array.hpp>