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math.hpp
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1// SPDX-License-Identifier: MIT
2/*
3 * Copyright (c) 2022 Jonas Kabelitz
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a copy
6 * of this software and associated documentation files (the "Software"), to deal
7 * in the Software without restriction, including without limitation the rights
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 * copies of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included in all
13 * copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * You should have received a copy of the MIT License along with this program.
24 * If not, see <https://opensource.org/licenses/MIT/>.
25 */
26
31#ifndef LIBSBX_MATH_HPP_
32#define LIBSBX_MATH_HPP_
33
45#include <libsbx/math/version.hpp>
46
48
49#include <libsbx/math/vector2.hpp>
50#include <libsbx/math/vector3.hpp>
51#include <libsbx/math/vector4.hpp>
52
54#include <libsbx/math/matrix3x3.hpp>
55#include <libsbx/math/matrix4x4.hpp>
56
57#include <libsbx/math/quaternion.hpp>
58
59#include <libsbx/math/angle.hpp>
60#include <libsbx/math/color.hpp>
61
62#include <libsbx/math/random.hpp>
63#include <libsbx/math/noise.hpp>
64
65#include <libsbx/math/smooth_value.hpp>
66
67#include <libsbx/math/volume.hpp>
68#include <libsbx/math/sphere.hpp>
69#include <libsbx/math/plane.hpp>
70#include <libsbx/math/box.hpp>
71
72#endif // LIBSBX_MATH_HPP_
Angle types and utilities.
Box / frustum-style volume intersection helpers.
RGBA color representation and utilities.
Core numeric concepts and type traits.
Generic fixed-size matrix type.