2#ifndef LIBSBX_MATH_SPHERE_HPP_
3#define LIBSBX_MATH_SPHERE_HPP_
6#include <libsbx/math/vector3.hpp>
15 using value_type = Type;
30 auto center()
const noexcept ->
const vector_type& {
34 auto radius()
const noexcept -> value_type {
Definition: matrix4x4.hpp:26
Definition: sphere.hpp:11
Definition: vector4.hpp:24
Core numeric concepts and type traits.