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uniform_handler.hpp
1#ifndef LIBSBX_GRAPHICS_BUFFERS_UNIFORM_HANDLER_HPP_
2#define LIBSBX_GRAPHICS_BUFFERS_UNIFORM_HANDLER_HPP_
3
4#include <memory>
5#include <optional>
6
8
9#include <libsbx/memory/observer_ptr.hpp>
10
11#include <libsbx/graphics/pipeline/shader.hpp>
12
13#include <libsbx/graphics/buffers/uniform_buffer.hpp>
14
15namespace sbx::graphics {
16
18
19public:
20
21 uniform_handler(const std::optional<shader::uniform_block>& uniform_block = std::nullopt);
22
23 template<typename Type>
24 auto push(const Type& object, std::size_t size, std::size_t offset) -> void;
25
26 template<typename Type>
27 auto push(const std::string& uniform_name, const Type& object, std::size_t size = 0) -> void;
28
29 auto uniform_buffer() const noexcept -> const uniform_buffer&;
30
31 auto update(const std::optional<shader::uniform_block>& uniform_block) -> bool;
32
33private:
34
35 std::optional<shader::uniform_block> _uniform_block;
36 std::unique_ptr<graphics::uniform_buffer> _uniform_buffer;
37
38}; // class uniform_handler
39
40} // namespace sbx::graphics
41
42#include <libsbx/graphics/buffers/uniform_handler.ipp>
43
44#endif // LIBSBX_GRAPHICS_BUFFERS_UNIFORM_HANDLER_HPP_
Definition: uniform_buffer.hpp:14
Definition: uniform_handler.hpp:17