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static auto | is_key_pressed (key key) -> bool |
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static auto | is_key_down (key key) -> bool |
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static auto | is_key_released (key key) -> bool |
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static auto | is_mouse_button_pressed (mouse_button button) -> bool |
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static auto | is_mouse_button_down (mouse_button button) -> bool |
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static auto | is_mouse_button_released (mouse_button button) -> bool |
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static auto | mouse_position () -> math::vector2 |
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static auto | mouse_window_position () -> math::vector2 |
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static auto | scroll_delta () -> math::vector2 |
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static auto | set_active_viewport (const math::vector2 &origin, const math::vector2 &size) -> void |
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static auto | active_viewport_origin () -> math::vector2 |
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static auto | active_viewport_size () -> math::vector2 |
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static auto | set_scene_input_active (bool active) -> void |
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static auto | is_scene_input_active () -> bool |
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class | devices_module |
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class | window |
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The documentation for this class was generated from the following files:
- libsbx/devices/input.hpp
- libsbx/devices/input.cpp