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auto | root () const -> scenes::node |
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auto | node_count () const -> std::size_t |
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auto | is_valid (const scenes::node node) const -> bool |
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auto | find_node (const scenes::id &id) -> scenes::node |
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auto | create_node (const std::string &tag="Node", const scenes::transform &transform=scenes::transform{}) -> scenes::node |
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auto | create_child_node (const scenes::node parent, const std::string &tag="Node", const scenes::transform &transform=scenes::transform{}) -> scenes::node |
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auto | destroy_node (const scenes::node node) -> void |
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auto | make_child_of (const scenes::node node, const scenes::node parent) -> void |
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auto | reassign_node_id (const scenes::node node, const math::uuid new_id) -> void |
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template<typename Type , typename... Other, typename... Exclude> |
| auto | query (ecs::exclude_t< Exclude... >=ecs::exclude_t{}) -> decltype(auto) |
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template<typename Type , typename... Other, typename... Exclude> |
| auto | query (ecs::exclude_t< Exclude... >=ecs::exclude_t{}) const -> decltype(auto) |
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template<typename Type , typename Compare , typename Sort = utility::std_sort, typename... Args> |
| auto | sort (Compare compare, Sort sort=Sort{}, Args &&... args) -> void |
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template<typename Component > |
| auto | has_component (const scenes::node node) const -> bool |
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template<typename Component , typename... Args> |
| auto | add_component (const scenes::node node, Args &&... args) -> decltype(auto) |
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template<typename Component , typename... Args> |
| auto | add_or_update_component (const scenes::node node, Args &&... args) -> decltype(auto) |
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template<typename Component > |
| auto | get_component (const scenes::node node) const -> const Component & |
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template<typename Component > |
| auto | get_component (const scenes::node node) -> Component & |
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template<typename Component , typename... Args> |
| auto | get_or_add_component (const scenes::node node, Args &&... args) -> Component & |
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template<typename Component > |
| auto | try_get_component (const scenes::node node) -> memory::observer_ptr< Component > |
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auto | registry () -> registry_type & |
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auto | registry () const -> const registry_type & |
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auto | world_transform (const scenes::node node) -> math::matrix4x4 |
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auto | world_normal (const scenes::node node) -> math::matrix4x4 |
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auto | parent_transform (const scenes::node node) -> math::matrix4x4 |
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auto | world_position (const scenes::node node) -> math::vector3 |
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auto | world_rotation (const scenes::node node) -> math::quaternion |
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auto | world_scale (const scenes::node node) -> math::vector3 |
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