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sbx::physics::character_controller Struct Reference

Public Attributes

std::float_t height {2.0f}
 
std::float_t radius {0.5f}
 
std::float_t slope_limit {45.0f}
 
std::float_t step_offset {0.3f}
 
std::float_t skin_width {0.01f}
 
std::float_t ground_snap_distance {0.2f}
 
math::vector3 displacement {math::vector3::zero}
 
collision_flags flags {collision_flags::none}
 
math::vector3 ground_normal {math::vector3::up}
 
bool is_grounded {false}
 
bool was_grounded {false}
 

The documentation for this struct was generated from the following file: