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sbx::physics::move_result Struct Reference
Public Attributes
math::vector3
position
collision_flags
flags
{collision_flags::none}
math::vector3
ground_normal
{0.0f, 1.0f, 0.0f}
bool
grounded
{false}
The documentation for this struct was generated from the following file:
libsbx/physics/
character_controller.hpp
sbx
physics
move_result
Generated by
1.9.5