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| mesh (const std::filesystem::path &path) |
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auto | skeleton () const -> const animations::skeleton & |
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| mesh (const std::vector< vertex_type > &vertices, const std::vector< index_type > &indices, const math::volume &bounds=math::volume{}) |
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| mesh (std::vector< vertex_type > &&vertices, std::vector< index_type > &&indices, const math::volume &bounds=math::volume{}) |
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| mesh (const mesh &other) noexcept=delete |
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auto | render (graphics::command_buffer &command_buffer, std::uint32_t instance_count=1u) const -> void |
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auto | render_submesh (graphics::command_buffer &command_buffer, std::uint32_t submesh_index, std::uint32_t instance_count=1u) const -> void |
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auto | address () const -> std::uint64_t |
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auto | bind (graphics::command_buffer &command_buffer) const -> void |
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auto | render_submesh_indirect (graphics::storage_buffer &buffer, std::uint32_t offset, std::uint32_t submesh_index, std::uint32_t instance_count=1u) const -> void |
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auto | submeshes () const noexcept -> const std::vector< graphics::submesh > & |
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auto | submesh_index (const utility::hashed_string &name) const -> std::uint32_t |
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auto | submesh (std::uint32_t submesh_index) const -> const graphics::submesh & |
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auto | submesh (const utility::hashed_string &name) const -> const graphics::submesh & |
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auto | submesh_bounds (std::uint32_t submesh_index) const -> const math::volume & |
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auto | submesh_bounds (const utility::hashed_string &name) const -> const math::volume & |
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auto | submesh_local_transform (std::uint32_t submesh_index) const -> const math::matrix4x4 & |
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auto | submesh_local_transform (const utility::hashed_string &name) const -> const math::matrix4x4 & |
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auto | submesh_names () const -> std::unordered_map< utility::hashed_string, std::uint32_t > |
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auto | bounds () const -> const math::volume & |
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auto | vertex_count () const noexcept -> std::uint32_t |
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auto | index_count () const noexcept -> std::uint32_t |
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