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sandbox
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This is the complete list of members for sbx::scenes::skinned_mesh, including all inherited members.
| find_node(const std::uint32_t index) const -> node (defined in sbx::scenes::skinned_mesh) | sbx::scenes::skinned_mesh | inline |
| mesh_id() const noexcept -> math::uuid (defined in sbx::scenes::skinned_mesh) | sbx::scenes::skinned_mesh | inline |
| nodes() const -> const std::vector< node > & (defined in sbx::scenes::skinned_mesh) | sbx::scenes::skinned_mesh | inline |
| pose() const -> const std::vector< math::matrix4x4 > & (defined in sbx::scenes::skinned_mesh) | sbx::scenes::skinned_mesh | inline |
| set_nodes(std::vector< node > &&nodes) -> void (defined in sbx::scenes::skinned_mesh) | sbx::scenes::skinned_mesh | inline |
| set_pose(std::vector< math::matrix4x4 > &&pose) -> void (defined in sbx::scenes::skinned_mesh) | sbx::scenes::skinned_mesh | inline |
| skinned_mesh(const math::uuid mesh_id, const std::vector< submesh > &submeshes) (defined in sbx::scenes::skinned_mesh) | sbx::scenes::skinned_mesh | inline |
| skinned_mesh(const math::uuid mesh_id, const math::uuid material) (defined in sbx::scenes::skinned_mesh) | sbx::scenes::skinned_mesh | inline |
| submeshes() const noexcept -> const std::vector< submesh > & (defined in sbx::scenes::skinned_mesh) | sbx::scenes::skinned_mesh | inline |
| submeshes() noexcept -> std::vector< submesh > & (defined in sbx::scenes::skinned_mesh) | sbx::scenes::skinned_mesh | inline |