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| skinned_mesh (const math::uuid mesh_id, const std::vector< submesh > &submeshes) |
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| skinned_mesh (const math::uuid mesh_id, const math::uuid material) |
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auto | mesh_id () const noexcept -> math::uuid |
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auto | submeshes () const noexcept -> const std::vector< submesh > & |
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auto | submeshes () noexcept -> std::vector< submesh > & |
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auto | set_nodes (std::vector< node > &&nodes) -> void |
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auto | nodes () const -> const std::vector< node > & |
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auto | find_node (const std::uint32_t index) const -> node |
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auto | set_pose (std::vector< math::matrix4x4 > &&pose) -> void |
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auto | pose () const -> const std::vector< math::matrix4x4 > & |
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The documentation for this class was generated from the following file: