2#ifndef LIBSBX_SCENES_COMPONENTS_GIZMO_HPP_
3#define LIBSBX_SCENES_COMPONENTS_GIZMO_HPP_
6#include <libsbx/math/uuid.hpp>
16 _submesh_index{submesh_index},
17 _texture_id{texture_id},
24 auto submesh_index()
const noexcept -> std::uint32_t {
25 return _submesh_index;
28 auto texture_id()
const noexcept ->
math::uuid {
36 auto set_tint(
const math::color& tint)
noexcept ->
void {
43 std::uint32_t _submesh_index;
RGBA color value type.
Definition: color.hpp:48
static auto white() noexcept -> color
Returns a white color.
Definition: color.cpp:49
RGBA color representation and utilities.