2#ifndef LIBSBX_ANIMATIONS_SKINNED_MESH_MATERIAL_SUBRENDERER_HPP_
3#define LIBSBX_ANIMATIONS_SKINNED_MESH_MATERIAL_SUBRENDERER_HPP_
6#include <unordered_set>
11#include <easy/profiler.h>
13#include <range/v3/view/enumerate.hpp>
15#include <libsbx/core/engine.hpp>
17#include <libsbx/memory/observer_ptr.hpp>
19#include <libsbx/graphics/graphics_module.hpp>
20#include <libsbx/graphics/subrenderer.hpp>
21#include <libsbx/graphics/pipeline/pipeline.hpp>
22#include <libsbx/graphics/pipeline/graphics_pipeline.hpp>
23#include <libsbx/graphics/descriptor/descriptor_handler.hpp>
25#include <libsbx/assets/assets_module.hpp>
27#include <libsbx/scenes/scenes_module.hpp>
28#include <libsbx/scenes/scene.hpp>
30#include <libsbx/scenes/components/skinned_mesh.hpp>
32#include <libsbx/models/material_draw_list.hpp>
34#include <libsbx/animations/mesh.hpp>
35#include <libsbx/animations/animator.hpp>
37#include <libsbx/animations/skinned_mesh_material_draw_list.hpp>
38#include <libsbx/animations/skinning_task.hpp>
40namespace sbx::animations {
45 .depth = graphics::depth::read_write,
46 .uses_transparency =
false,
48 .polygon_mode = graphics::polygon_mode::fill,
49 .cull_mode = graphics::cull_mode::back,
50 .front_face = graphics::front_face::counter_clockwise
64 struct pipeline_data {
73 struct descriptor_data {
87 inline static const auto _fs_entry = std::array<std::string, 3u>{
93 std::vector<graphics::attachment_description> _attachments;
94 std::filesystem::path _base_pipeline;
95 skinned_mesh_material_draw_list::bucket _bucket;
99 inline static std::unordered_map<models::material_key, pipeline_data, models::material_key_hash> _pipeline_cache{};
101 std::unordered_map<graphics::graphics_pipeline_handle, descriptor_data> _descriptor_cache{};
Definition: skinned_mesh_material_subrenderer.hpp:42
Definition: skinning_task.hpp:27
Definition: command_buffer.hpp:15
Definition: descriptor_handler.hpp:26
Definition: push_handler.hpp:18
Definition: resource_storage.hpp:18
Definition: subrenderer.hpp:14
A non-owning pointer that can be used to observe the value of a pointer.
Definition: observer_ptr.hpp:28
Definition: graphics_pipeline.hpp:104
Definition: graphics_pipeline.hpp:65
Definition: material.hpp:85