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skinned_mesh_shadow_subrenderer.hpp
1// SPDX-License-Identifier: MIT
2#ifndef LIBSBX_ANIMATIONS_SKINNED_MESH_SHADOW_SUBRENDERER_HPP_
3#define LIBSBX_ANIMATIONS_SKINNED_MESH_SHADOW_SUBRENDERER_HPP_
4
5#include <filesystem>
6#include <unordered_map>
7#include <array>
8
9#include <vulkan/vulkan.h>
10
11#include <libsbx/core/engine.hpp>
12
13#include <libsbx/memory/observer_ptr.hpp>
14
15#include <libsbx/graphics/subrenderer.hpp>
16#include <libsbx/graphics/graphics_module.hpp>
17#include <libsbx/graphics/pipeline/graphics_pipeline.hpp>
18#include <libsbx/graphics/buffers/push_handler.hpp>
19#include <libsbx/graphics/descriptor/descriptor_handler.hpp>
20
21#include <libsbx/assets/assets_module.hpp>
22#include <libsbx/scenes/scenes_module.hpp>
23
24#include <libsbx/models/models.hpp>
25#include <libsbx/models/material_draw_list.hpp>
26
27#include <libsbx/animations/skinned_mesh_material_draw_list.hpp>
28#include <libsbx/animations/skinning_task.hpp>
29
30namespace sbx::animations {
31
33
34 inline static const auto pipeline_definition = graphics::pipeline_definition{
35 .depth = graphics::depth::read_write,
36 .uses_transparency = false,
37 .rasterization_state = graphics::rasterization_state{
38 .polygon_mode = graphics::polygon_mode::fill,
39 .cull_mode = graphics::cull_mode::none,
40 .front_face = graphics::front_face::counter_clockwise
41 }
42 };
43
44public:
45
46 skinned_mesh_shadow_subrenderer(const std::vector<graphics::attachment_description>& attachments, const std::filesystem::path& base_pipeline, const std::uint32_t cascade, memory::observer_ptr<const skinning_task> skinning_task);
47
49
50 auto render(graphics::command_buffer& command_buffer) -> void override;
51
52private:
53
54 struct pipeline_data {
55
57 graphics::push_handler push_handler;
58
59 pipeline_data(const graphics::graphics_pipeline_handle& handle);
60
61 }; // struct pipeline_data
62
63 struct descriptor_data {
64
65 graphics::descriptor_handler scene_descriptor_handler;
66
67 descriptor_data(const graphics::graphics_pipeline_handle& handle);
68
69 }; // struct descriptor_data
70
71 auto _get_or_create_pipeline(const models::material_key& key) -> pipeline_data&;
72
73 auto _get_or_create_descriptor_data(const graphics::graphics_pipeline_handle& handle) -> descriptor_data&;
74
75 std::vector<graphics::attachment_description> _attachments;
76 std::filesystem::path _base_pipeline;
77 std::uint32_t _cascade;
78
80
81 inline static std::unordered_map<models::material_key, pipeline_data, models::material_key_hash> _pipeline_cache{};
82
83 std::unordered_map<graphics::graphics_pipeline_handle, descriptor_data> _descriptor_cache{};
84
85}; // class shadow_subrenderer
86
87} // namespace sbx::animations
88
89#endif // LIBSBX_ANIMATIONS_SKINNED_MESH_SHADOW_SUBRENDERER_HPP_
Definition: skinned_mesh_shadow_subrenderer.hpp:32
Definition: skinning_task.hpp:27
Definition: command_buffer.hpp:15
Definition: descriptor_handler.hpp:26
Definition: push_handler.hpp:18
Definition: resource_storage.hpp:18
Definition: subrenderer.hpp:14
A non-owning pointer that can be used to observe the value of a pointer.
Definition: observer_ptr.hpp:28
Definition: graphics_pipeline.hpp:104
Definition: graphics_pipeline.hpp:65
Definition: material.hpp:85