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sbx::animations::skeleton::bone Struct Reference

Public Attributes

std::uint32_t parent_id
 
math::matrix4x4 local_bind_matrix
 
math::matrix4x4 inverse_bind_matrix
 

Static Public Attributes

static constexpr auto null = std::uint32_t{0xFFFFFFFF}
 

The documentation for this struct was generated from the following file: