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sbx::scenes::animation_state Struct Reference
Public Attributes
float
current_time
= 0.0f
float
speed
= 1.0f
bool
looping
= true
The documentation for this struct was generated from the following file:
libsbx-scenes/libsbx/scenes/components/
skinned_mesh.hpp
sbx
scenes
animation_state
Generated by
1.9.5