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| scene (const std::filesystem::path &path) |
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auto | create_child_node (const scenes::node parent, const std::string &tag="Node", const scenes::transform &transform=scenes::transform{}) -> scenes::node |
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auto | create_node (const std::string &tag="Node", const scenes::transform &transform=scenes::transform{}) -> scenes::node |
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auto | destroy_node (const scenes::node node) -> void |
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auto | camera () -> scenes::node |
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auto | set_active_camera (const scenes::node camera) -> void |
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auto | world_transform (const scenes::node node) -> math::matrix4x4 |
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auto | world_normal (const scenes::node node) -> math::matrix4x4 |
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auto | parent_transform (const scenes::node node) -> math::matrix4x4 |
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auto | world_position (const scenes::node node) -> math::vector3 |
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auto | world_rotation (const scenes::node node) -> math::quaternion |
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auto | world_scale (const scenes::node node) -> math::vector3 |
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auto | make_child_of (const scenes::node node, const scenes::node parent) -> void |
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auto | is_valid (const scenes::node node) const -> bool |
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template<typename Type , typename... Other, typename... Exclude> |
| auto | query (ecs::exclude_t< Exclude... >=ecs::exclude_t{}) -> decltype(auto) |
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template<typename Type , typename... Other, typename... Exclude> |
| auto | query (ecs::exclude_t< Exclude... >=ecs::exclude_t{}) const -> decltype(auto) |
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template<typename Type , typename Compare , typename Sort = utility::std_sort, typename... Args> |
| auto | sort (Compare compare, Sort sort=Sort{}, Args &&... args) -> void |
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template<typename Component > |
| auto | has_component (const scenes::node node) const -> bool |
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template<typename Component , typename... Args> |
| auto | add_component (const scenes::node node, Args &&... args) -> decltype(auto) |
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template<typename Component > |
| auto | get_component (const scenes::node node) const -> const Component & |
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template<typename Component > |
| auto | get_component (const scenes::node node) -> Component & |
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template<typename Component , typename... Args> |
| auto | get_or_add_component (const scenes::node node, Args &&... args) -> Component & |
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auto | light () -> directional_light & |
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auto | root () -> scenes::node |
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auto | light_space () -> math::matrix4x4 |
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auto | find_node (const scenes::id &id) -> scenes::node |
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auto | save (const std::filesystem::path &path) -> void |
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template<typename... Args> |
| auto | add_image (const utility::hashed_string &name, const std::filesystem::path &path, Args &&... args) -> void |
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auto | has_image (const utility::hashed_string &name) const -> bool |
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auto | get_image (const utility::hashed_string &name) -> graphics::image2d_handle |
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auto | image_metadata (const graphics::image2d_handle &handle) const -> const assets::asset_metadata & |
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template<typename... Args> |
| auto | add_cube_image (const utility::hashed_string &name, const std::filesystem::path &path, Args &&... args) -> void |
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auto | get_cube_image (const utility::hashed_string &name) -> graphics::cube_image2d_handle |
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auto | cube_image_metadata (const graphics::cube_image2d_handle &handle) const -> const assets::asset_metadata & |
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template<typename Mesh , typename... Args> |
| auto | add_mesh (const utility::hashed_string &name, Args &&... args) -> void |
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template<typename Mesh , typename Path , typename... Args>
requires (std::is_constructible_v<std::filesystem::path, Path>) |
| auto | add_mesh (const utility::hashed_string &name, const Path &path, Args &&... args) -> void |
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auto | get_mesh (const utility::hashed_string &name) -> math::uuid |
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auto | mesh_metadata (const math::uuid &handle) const -> const assets::asset_metadata & |
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template<typename Mesh , typename... Args> |
| auto | add_animation (const utility::hashed_string &name, Args &&... args) -> void |
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auto | get_animation (const utility::hashed_string &name) -> math::uuid |
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template<typename Material , typename... Args> |
| auto | add_material (const utility::hashed_string &name, Args &&... args) -> Material & |
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auto | has_material (const utility::hashed_string &name) const -> bool |
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auto | get_material (const utility::hashed_string &name) -> math::uuid |
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auto | material_metadata (const math::uuid &handle) const -> const assets::asset_metadata & |
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auto | uniform_handler () -> graphics::uniform_handler & |
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auto | update_uniform_handler () -> void |
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auto | screen_point_to_ray (const math::vector2 &position) -> math::ray |
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auto | node_count () const -> std::size_t |
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