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particle_task.hpp
1// SPDX-License-Identifier: MIT
2#ifndef LIBSBX_PARTICLES_PARTICLE_TASK_HPP_
3#define LIBSBX_PARTICLES_PARTICLE_TASK_HPP_
4
5#include <cstdint>
6#include <filesystem>
7#include <unordered_map>
8
9#include <vulkan/vulkan.h>
10
11#include <libsbx/memory/tracking_allocator.hpp>
12
13#include <libsbx/core/engine.hpp>
14
15#include <libsbx/graphics/task.hpp>
16#include <libsbx/graphics/graphics_module.hpp>
17#include <libsbx/graphics/commands/command_buffer.hpp>
18
19#include <libsbx/graphics/buffers/storage_buffer.hpp>
20#include <libsbx/graphics/buffers/push_handler.hpp>
21
22#include <libsbx/graphics/descriptor/descriptor_handler.hpp>
23
24#include <libsbx/graphics/pipeline/compute_pipeline.hpp>
25
26#include <libsbx/scenes/scene.hpp>
27
28#include <libsbx/particles/particle_emitter.hpp>
29
30namespace sbx::particles {
31
32class particle_task final : public graphics::task {
33
34public:
35
36 particle_task(const std::filesystem::path& path);
37
38 ~particle_task() override = default;
39
40 auto execute(graphics::command_buffer& command_buffer) -> void override;
41
42 auto remove_emitter(scenes::node node) -> void;
43
44 [[nodiscard]] auto particle_buffer(scenes::node node) const -> graphics::storage_buffer_handle;
45
46 [[nodiscard]] auto alive_list_buffer(scenes::node node) const -> graphics::storage_buffer_handle;
47
48 [[nodiscard]] auto indirect_buffer(scenes::node node) const -> graphics::storage_buffer_handle;
49
50private:
51
52 struct alignas(16) emitter_params {
53 math::color initial_color;
54 math::color end_color;
55 math::vector3 emitter_position;
56 std::float_t delta_time;
57 math::vector3 emission_shape_min;
58 std::float_t emission_rate;
59 math::vector3 emission_shape_max;
60 std::float_t time;
61 math::vector3 gravity;
62 std::float_t drag;
63 math::vector2 initial_speed;
64 math::vector2 initial_lifetime;
65 math::vector2 initial_size;
66 math::vector2 initial_rotation;
67 std::float_t end_size_scale;
68 std::uint32_t max_particles;
69 std::uint32_t emit_count;
70 std::uint32_t random_seed;
71 std::uint32_t texture_count;
72 std::uint32_t _pad0;
73 std::uint32_t _pad1;
74 std::uint32_t _pad2;
75 }; // struct emitter_params
76
77 static_assert(alignof(emitter_params) == 16u);
78 static_assert(sizeof(emitter_params) % 16u == 0u);
79
80 struct emitter_gpu_data {
81 // Buffers
82 graphics::storage_buffer_handle particle_buffer;
84 graphics::storage_buffer_handle alive_list_buffer;
85 graphics::storage_buffer_handle indirect_buffer;
86
87 // Descriptors
88 graphics::descriptor_handler reset_descriptor;
89 graphics::descriptor_handler clear_descriptor;
90 graphics::descriptor_handler emit_descriptor;
91 graphics::descriptor_handler simulate_descriptor;
92 graphics::descriptor_handler prepare_indirect_descriptor;
93
94 // State
95 bool reset_requested{true};
96
97 emitter_gpu_data(graphics::compute_pipeline& reset_pipeline, graphics::compute_pipeline& clear_pipeline, graphics::compute_pipeline& emit_pipeline, graphics::compute_pipeline& simulate_pipeline, graphics::compute_pipeline& prepare_indirect_pipeline)
98 : reset_descriptor{reset_pipeline, 0u},
99 clear_descriptor{clear_pipeline, 0u},
100 emit_descriptor{emit_pipeline, 0u},
101 simulate_descriptor{simulate_pipeline, 0u},
102 prepare_indirect_descriptor{prepare_indirect_pipeline, 0u} { }
103
104 }; // struct emitter_gpu_data
105
106 auto _get_or_create_gpu_data(scenes::node node, const particle_emitter& emitter) -> emitter_gpu_data&;
107
108 auto _initialize_buffers(emitter_gpu_data& gpu_data, const particle_emitter& emitter) -> void;
109
110 auto _build_emitter_params(const particle_emitter& emitter, const math::vector3& position, std::uint32_t emit_count, std::float_t delta_time) -> emitter_params;
111
112 auto _dispatch_reset(graphics::command_buffer& command_buffer, emitter_gpu_data& gpu_data) -> void;
113
114 auto _dispatch_clear(graphics::command_buffer& command_buffer, emitter_gpu_data& gpu_data, const emitter_params& params) -> void;
115
116 auto _dispatch_emit(graphics::command_buffer& command_buffer, emitter_gpu_data& gpu_data, const emitter_params& params) -> void;
117
118 auto _dispatch_simulate(graphics::command_buffer& command_buffer, emitter_gpu_data& gpu_data, const emitter_params& params) -> void;
119
120 auto _dispatch_prepare_indirect(graphics::command_buffer& command_buffer, emitter_gpu_data& gpu_data) -> void;
121
122 static auto _barrier_compute_to_compute(graphics::command_buffer& command_buffer) -> void;
123
124 static auto _barrier_compute_to_draw(graphics::command_buffer& command_buffer) -> void;
125
126 // Pipelines
127 graphics::compute_pipeline _reset_pipeline;
128 graphics::compute_pipeline _clear_pipeline;
129 graphics::compute_pipeline _emit_pipeline;
130 graphics::compute_pipeline _simulate_pipeline;
131 graphics::compute_pipeline _prepare_indirect_pipeline;
132
133 // Push handlers
134 graphics::push_handler _clear_push_handler;
135 graphics::push_handler _emit_push_handler;
136 graphics::push_handler _simulate_push_handler;
137
138 // Per-emitter GPU data
139 std::unordered_map<scenes::node, emitter_gpu_data> _emitter_gpu_data;
140
141 std::uint32_t _frame_seed{0};
142
143}; // class particle_task
144
145} // namespace sbx::particles
146
147#endif // LIBSBX_PARTICLES_PARTICLE_TASK_HPP_
Definition: tests.cpp:6
Definition: command_buffer.hpp:15
Definition: compute_pipeline.hpp:18
Definition: descriptor_handler.hpp:26
Definition: push_handler.hpp:18
Definition: resource_storage.hpp:18
Definition: task.hpp:9
A vector in two-dimensional space.
Definition: vector2.hpp:28
Definition: vector3.hpp:23
RGBA color value type.
Definition: color.hpp:48
Definition: particle_task.hpp:32
Definition: particle_emitter.hpp:23